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Chip 2002 June
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ChipCD 6.02.iso
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RivalBal.bin
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RivalBall for Macintosh
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common.gkz
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entities
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NetGame.ent
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Text File
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2002-02-12
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3KB
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104 lines
class = RBNetGame
type = netgame
NumGUIElements = 1
GUIElement1Class = FPSText
GUIElement1Type = mainfps
GUIElement1Pos = 620, 35
GUIElement1Priority = 125
ScoreEntClass = text
scoreEntType = emptyhalfchiseltext
scoreEntPos = 20, 2
ScoreEntPriority = 100
OpponentScoreEntClass = text
OpponentscoreEntType = emptyhalfchiseltext
OpponentscoreEntPos = 620, 2
OpponentScoreEntPriority = 100
DispText1EntClass = text
DispText1EntType = emptychiseltext
DispText1EntPos = 320, 220
DispText1EntPriority = 100
DispText2EntClass = text
DispText2EntType = emptychiseltext
DispText2EntPos = 320, 250
DispText2EntPriority = 100
BoardNameEntClass = text
BoardNameEntType = emptycandytext
BoardNameEntPos = 320, 2
BoardNameEntPriority = 100
NumPaddlesEntClass = text
NumPaddlesEntType = emptycandytext
NumPaddlesEntPos = 620, 2
NumPaddlesEntPriority = 100
PlayerNameEntClass = text
PlayerNameEntType = emptycandytext
PlayerNameEntPos = 20, 20
PlayerNameEntPriority = 100
OpponentNameEntClass = text
OpponentNameEntType = emptycandytext
OpponentNameEntPos = 620, 20
OpponentNameEntPriority = 100
BoardBonusEntClass = text
BoardBonusEntType = emptychiseltext
BoardBonusEntPos = 144, 60
BoardBonusEntPriority = 100
BoardBallLeftEntClass = text
BoardBallLeftEntType = emptyhalfchiseltext
BoardBallLeftEntPos = 136, 100
BoardBallLeftEntPriority = 100
BoardPerfectBallEntClass = text
BoardPerfectBallEntType = emptyhalfchiseltext
BoardPerfectBallEntPos = 136, 120
BoardPerfectBallEntPriority = 100
BoardPerfectBrickEntClass = text
BoardPerfectBrickEntType = emptyhalfchiseltext
BoardPerfectBrickEntPos = 136, 140
BoardPerfectBrickEntPriority = 100
BoardTotalEntClass = text
BoardTotalEntType = emptyhalfchiseltext
BoardTotalEntPos = 136, 170
BoardTotalEntPriority = 100
BoardContinueEntClass = text
BoardContinueEntType = emptychiseltext
BoardContinueEntPos = 48, 250
BoardContinueEntPriority = 100
SetBonusEntClass = text
SetBonusEntType = emptychiseltext
SetBonusEntPos = 176, 170
SetBonusEntPriority = 100
SetPerfectBrickEntClass = text
SetPerfectBrickEntType = emptyhalfchiseltext
SetPerfectBrickEntPos = 136, 210
SetPerfectBrickEntPriority = 100
SetPerfectBallEntClass = text
SetPerfectBallEntType = emptyhalfchiseltext
SetPerfectBallEntPos = 136, 230
SetPerfectBallEntPriority = 100
SetTotalEntClass = text
SetTotalEntType = emptyhalfchiseltext
SetTotalEntPos = 136, 250
SetTotalEntPriority = 100
SetContinueEntClass = text
SetContinueEntType = emptychiseltext
SetContinueEntPos = 48, 360
SetContinueEntPriority = 100