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Text File  |  2002-02-12  |  3KB  |  104 lines

  1. class = RBNetGame
  2. type = netgame
  3.  
  4. NumGUIElements = 1
  5. GUIElement1Class = FPSText
  6. GUIElement1Type = mainfps
  7. GUIElement1Pos = 620, 35
  8. GUIElement1Priority = 125
  9.  
  10. ScoreEntClass = text
  11. scoreEntType = emptyhalfchiseltext
  12. scoreEntPos = 20, 2
  13. ScoreEntPriority = 100
  14.  
  15. OpponentScoreEntClass = text
  16. OpponentscoreEntType = emptyhalfchiseltext
  17. OpponentscoreEntPos = 620, 2
  18. OpponentScoreEntPriority = 100
  19.  
  20. DispText1EntClass = text
  21. DispText1EntType = emptychiseltext
  22. DispText1EntPos = 320, 220
  23. DispText1EntPriority = 100
  24.  
  25. DispText2EntClass = text
  26. DispText2EntType = emptychiseltext
  27. DispText2EntPos = 320, 250
  28. DispText2EntPriority = 100
  29.  
  30. BoardNameEntClass = text
  31. BoardNameEntType = emptycandytext
  32. BoardNameEntPos = 320, 2
  33. BoardNameEntPriority = 100
  34.  
  35. NumPaddlesEntClass = text
  36. NumPaddlesEntType = emptycandytext
  37. NumPaddlesEntPos = 620, 2
  38. NumPaddlesEntPriority = 100
  39.  
  40. PlayerNameEntClass = text
  41. PlayerNameEntType = emptycandytext
  42. PlayerNameEntPos = 20, 20
  43. PlayerNameEntPriority = 100
  44.  
  45. OpponentNameEntClass = text
  46. OpponentNameEntType = emptycandytext
  47. OpponentNameEntPos = 620, 20
  48. OpponentNameEntPriority = 100
  49.  
  50. BoardBonusEntClass = text
  51. BoardBonusEntType = emptychiseltext
  52. BoardBonusEntPos = 144, 60
  53. BoardBonusEntPriority = 100
  54.  
  55. BoardBallLeftEntClass = text
  56. BoardBallLeftEntType = emptyhalfchiseltext
  57. BoardBallLeftEntPos = 136, 100
  58. BoardBallLeftEntPriority = 100
  59.  
  60. BoardPerfectBallEntClass = text
  61. BoardPerfectBallEntType = emptyhalfchiseltext
  62. BoardPerfectBallEntPos = 136, 120
  63. BoardPerfectBallEntPriority = 100
  64.  
  65. BoardPerfectBrickEntClass = text
  66. BoardPerfectBrickEntType = emptyhalfchiseltext
  67. BoardPerfectBrickEntPos = 136, 140
  68. BoardPerfectBrickEntPriority = 100
  69.  
  70. BoardTotalEntClass = text
  71. BoardTotalEntType = emptyhalfchiseltext
  72. BoardTotalEntPos = 136, 170
  73. BoardTotalEntPriority = 100
  74.  
  75. BoardContinueEntClass = text
  76. BoardContinueEntType = emptychiseltext
  77. BoardContinueEntPos = 48, 250
  78. BoardContinueEntPriority = 100
  79.  
  80. SetBonusEntClass = text
  81. SetBonusEntType = emptychiseltext
  82. SetBonusEntPos = 176, 170
  83. SetBonusEntPriority = 100
  84.  
  85. SetPerfectBrickEntClass = text
  86. SetPerfectBrickEntType = emptyhalfchiseltext
  87. SetPerfectBrickEntPos = 136, 210
  88. SetPerfectBrickEntPriority = 100
  89.  
  90. SetPerfectBallEntClass = text
  91. SetPerfectBallEntType = emptyhalfchiseltext
  92. SetPerfectBallEntPos = 136, 230
  93. SetPerfectBallEntPriority = 100
  94.  
  95. SetTotalEntClass = text
  96. SetTotalEntType = emptyhalfchiseltext
  97. SetTotalEntPos = 136, 250
  98. SetTotalEntPriority = 100
  99.  
  100. SetContinueEntClass = text
  101. SetContinueEntType = emptychiseltext
  102. SetContinueEntPos = 48, 360
  103. SetContinueEntPriority = 100
  104.